How to run an online hackathon: timing, channels and submissions.

To run an online hackathon, pick your audience first, because it sets the length. Then split your communication channels, test the full participant journey up to submission and plan the final days, when most of the work arrives. For people who study or work, a build of 1 to 3 weeks works better than a weekend.

An example 3-week plan and a checklist to copy are at the end. Goal, brief, rules and jury work the same in every format and are covered in the step-by-step guide. This page covers what changes online.

When does an online hackathon make sense?

In three cases:

  • when participants study or work and can't stop for two days;
  • when they are based in different cities or offices;
  • when you want more finished work than one night produces.

Venue, food and travel drop out, and people who can't travel can still join.

It fits less well if you want colleagues from one office to get to know each other, or you need an event with a story to tell. In that case consider a hybrid: online work, in-person final.

How long should an online hackathon last?

Longer than an in-person event, because people work around other commitments. The right length depends on who takes part:

Who takes part What sets the length Watch out for
Employees, internal hackathon The working hours managers grant Hours agreed in writing before you open
Students The gap between two exam periods Exam periods, summer break, holidays
Open public Time to spread the word and time to build More promotion; plan a registration-only period before the start

Decide on the time people really have, not on a standard length. If you only need ideas, not prototypes, a short format is enough. With students, use the gap between two exam periods and check the university calendar. The example plan at the end of the page uses a 3-week build: replace it with your own length.

How do you organize communication?

If everything runs through one channel, announcements drown in questions. Keep four separate spaces:

  1. Announcements: one-way, only organizers post. Deadlines, changes, reminders.
  2. Q&A: open to everyone. Answer here rather than in private messages, so everyone gets the same answer. In a hiring challenge that is a fairness issue.
  3. Team coordination: the space where each team organizes itself.
  4. Resources: brief, data, templates, mentor contacts.

Mentors work in shifts, posted in announcements with times and names. Plan several office-hour slots and one mid-event check-in, to catch blockers before they reach the submission. Step up support in the final days: that is when questions about formats and files arrive.

How do teams form remotely?

Decide it in the rules before sign-ups open: people register as teams, register alone, or form teams in the first days. Meeting people online is hard: without dedicated time, people who arrive alone stay alone.

  • Kickoff with short intros. Anyone with an idea or looking for teammates introduces themselves in one minute. Then people split into breakout rooms by topic.
  • Written proposals in advance. Have people read the proposals beforehand. Each person picks one project. Then you move a few people to balance teams. If everyone gets several votes, you risk picking projects nobody really wants to build.
  • A team deadline, for example the end of day three. After that, solo participants work alone or join a team with a free seat.

On MARA people take part alone or in teams. MARA does not match people: how teams form is set by the challenge rules, which the organizer decides. In a team-based hiring challenge, ask for a short note on each person's contribution (see the judging criteria).

What should you test before the start?

Run a full simulation of the participant journey up to submission and leave time to fix what breaks. In the example plan below, the test happens 2 weeks before. Run it with a test account and with someone who did not build the event:

  • Journey: test sign-up, login, brief, team and uploading a test submission.
  • Access: check that links, files and data open from company networks, university networks and phones.
  • Video call: check that the tool handles the headcount you expect at kickoff.
  • Personal data: check that each tool is GDPR-compliant. List every tool that processes participant data (platform, video, chat, forms) and its vendor, then check with your adviser or data protection officer.

How do you handle time zones and hours?

  • Date, time and zone on every deadline: "Friday 20 November, 6 pm CET (5 pm UTC)". The EU changes clocks on the last Sunday of March and of October, and other countries change on other dates. If the challenge spans a change, write CET or CEST and add UTC.
  • No all-nighters. Online doesn't need them: set hours people can keep and still sleep.
  • A staffed deadline. Expect many submissions in the last hours. Set the deadline when someone on your team is online, for example 6 pm on a weekday, not midnight.
  • Employees: work and submit within working hours, respecting the shifts of people who don't work Monday to Friday.
  • Students: they often work evenings and weekends, so cover those slots with at least one mentor shift.

How many sign-ups do you need for an online hackathon?

Start from the submissions you want and work backwards:

sign-ups needed = submissions you want ÷ share of sign-ups who submitted last time

The share comes from your previous edition: submissions divided by sign-ups. Use your own data, not an average from somewhere else: employees, students and job candidates behave differently.

For live sessions, such as the kickoff call or a final, run the same calculation with the share of sign-ups who joined last time. Don't use it to estimate submissions: joining a call and submitting work are different things.

Example with made-up numbers, to replace with yours. Last time 120 people signed up and 30 submitted: 25%. For 40 submissions you need 160 sign-ups. If 70% of sign-ups join the kickoff, expect about 112 people on the call.

If this is your first edition, you have no share of your own. Set a minimum number of sign-ups and a date by which you decide whether to postpone or widen promotion. Afterwards, keep the sign-up and submission counts: on MARA the participant list and submissions export to Excel or ZIP.

How do you close an online hackathon?

Most of the work arrives in the last days, and early submitters often keep editing until the end. Plan the close:

  1. Reminders: in announcements one week, two days and three hours before.
  2. Late-submission rule: already in the rules, applied the same way to everyone.
  3. Eligibility check: does each submission meet the rules and format? Work out the hours and book them right after the deadline: eligibility hours = submissions × minutes per submission ÷ 60. Example with values to replace: 40 submissions × 4 minutes = 160 minutes, or 2 hours 40 minutes. Time yourself on a test submission to get your own minutes.
  4. Judging: work out each judge's time with the formula in the guide to hackathon judges. When there are many submissions, plan a shortlist of finalists and a judging window with fixed dates.
  5. Winners: on a date announced in advance, with feedback to every team against the criteria and a certificate for everyone who submitted.

A 3-week online hackathon plan

This is an example: copy the table and swap in your own timing, dates and names. In the example, promotion starts 6 weeks before the start.

When What happens Who
6 weeks before Goal, audience, brief, criteria, prize; judges confirmed; promotion starts and sign-ups open Organizer, comms
3 weeks before Mentors confirmed, with shifts Organizer
2 weeks before Sign-ups close, full journey test, GDPR check of tools, mentor shifts published Organizer
Week 1, day 1 Kickoff call: brief, rules, criteria, channels; intros and breakout rooms Organizer, mentors
Week 1, day 3 Teams locked; first mentor shift Organizer, mentors
Week 2 Check-in with every team; second mentor shift Organizer, mentors
Week 3 Reminders, extra support, submissions close Friday at 6 pm Organizer, comms
Week 4 Eligibility check, judging, awards with owner and decision date; feedback and certificates within the week Organizer, jury
One month after Decision on what moves forward (see after the hackathon) Follow-up owner

Quick checklist for online events

  • Length chosen for your audience
  • Separate channels: announcements, Q&A, teams, resources
  • Mentor shifts published with times and names
  • Team rule and time to meet at kickoff
  • Journey tested up to submission with a test account
  • Tools checked for GDPR with an adviser
  • Deadlines with date, time and time zone, at a staffed hour
  • Submission and sign-up targets worked out backwards
  • Eligibility and judging hours booked after the deadline
  • Dates set for winners, feedback and certificates

The full week-by-week version is in the hackathon checklist.

What does MARA offer for an online hackathon?

MARA is software with AI to create and run practical challenges, hackathons included.

  • Builder: describe the problem and MARA AI writes the brief, rules, criteria, deliverables and timeline. You edit everything and nothing goes live until you approve.
  • Access: you can publish the challenge to the MARA student community, growing with partner universities, or keep it closed: reserved for a university's students, who sign in with their university email, or for whoever receives the private link. Alone or in teams.
  • During: a workspace, announcements and Q&A for each challenge, submissions in one place.
  • After: a participant list with statuses your people set, individual notes you can send to everyone who submitted, export to Excel or ZIP. Everyone who submits gets a verifiable certificate and a portfolio.

Your people evaluate, on criteria fixed before publishing: judges enter the workspace, see the submissions and update the statuses. MARA gives no scores and does not rank anyone. A public challenge is visible to the MARA student community, on top of your own channels. For live sessions such as kickoff and awards, plan a video call tool.

You pay the subscription only while a challenge is live: Launch is €67 a month for 1 live challenge, Growth €109 a month for 3 live challenges at once. Drafts are free and unlimited. VAT excluded. No publishing fee and no fee per participant. The other cost lines are in how much a hackathon costs.

A real example: H-FARM's H-ACK "Robots in Action", a 24-hour hackathon held on 11 and 12 April 2026, ran end to end on MARA: 157 participants, 30 teams, 6 judges (source: H-FARM College article). Participants collaborated, organized their work and submitted their projects inside MARA. Read the case or go back to the home page.

Sources

  • H-FARM College, "Beyond the CV: MARA, the platform born from the challenges of H-FARM College" (H-ACK figures). college.h-farm.com

Frequently asked questions.

01How long should an online hackathon last?

Usually 1 to 3 weeks, because participants work around other commitments. Choose the length for your audience: the hours managers grant for employees, the gap between two exam periods for students. The example plan in this guide uses a 3-week build.

02Can you join an online hackathon alone?

It depends on the rules. On MARA you can take part alone or in a team. MARA does not match people: how teams form is set by the challenge rules, which the organizer decides. If the organizer wants mixed teams, they need to set up a way for people to meet at kickoff.

03What tools do you need for an online hackathon?

One place for the brief, sign-ups, announcements, questions and submissions, plus a video call tool for kickoff and awards. Check with an adviser that every tool is GDPR-compliant.

04Do participants pay to join an online hackathon?

Not on MARA: students and participants never pay. The organizer pays the subscription only while a challenge is live: Launch is €67 a month and Growth €109 a month, VAT excluded. Drafts are free.

05What do participants who don't win get?

On MARA everyone who submits receives a verifiable certificate they can add to LinkedIn, winners or not. They also get a portfolio with the brief, their role in the team and the work they submitted. The organizer can also send individual notes to everyone who submitted.

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